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Part 5 Equipment Skill
Every time you use a Dragon Bone to upgrade equipment’s quality, there will be a certain chance that the equipment obtains an equipment skill. There are five kinds of equipment skill based on different type of equipment. When you’re equipped with a piece like this, you will automatically learn the skill attached to it.
Each piece of equipment can only have one equipment skill on it and its initial level is 1.
You can level an equipment skill by embedding a Rainbow Stone into the socket.
There are five types of equipment skills and all of them are passive ones:
Weapon: Attacking-assistant
Cap/Boot: Defense assistant
Armor: Buff
Ring: Weakening
Necklace: Others
Equipment Skills (Passive)
|
Name |
Level 1 |
Next Level |
|
Envenom |
15% Chance to poison the target in a physical attack. – 15 HP/2 secs. Duration: 10 secs |
Each additional level will increase the poisoned damage by 5 points and the duration by 2 secs |
|
Bleed (special) |
10% chance to bleed the target in a physical attack. – 1% HP Max/2 secs. Duraion 10 secs. (Can be dispelled by Healing Skills) |
Each additional level will increase the bleeding damage by 1% and the duration by 2 secs. |
|
Sparkle |
15% chance to burn the target in an attack. – 10 HP/2 secs. Duration: 10 secs (Every attacking skill is included.) |
Each additional level will increase the buring damage by 5 points and the duration by 2 secs |
|
Glaciate |
15% chance to freeze the target for 1 sec in an attack. -20 HP. (Every attacking skill is included.) |
Each additional level will increase the damage by 10 points and the duration by 1 sec |
|
Thump (Special) |
5% chance to disarm the target for 2 secs in an attack. (Every attacking skill is included.) |
Each additional level will increase the duration by 2 secs |
|
Intertwine |
15% chance to slow down the target for 15 secs. (Every attacking skill is included.) |
Each additional level will increase the duration by 1 sec |
|
Thunderstrike |
15% chance to paralyze the target for 10 secs. 10 Thunder Damage. The paralyzed target cannot move, practice skills or use any potions but will be back to normal when attacked. |
Each additional level will increase the damage by 5 points and the duration by 1 sec |
|
Lethal Blow (special) |
+ 15% damage of a Critical Strike |
Each additional level will increase the damage by 5% |
Cap/Boots (Defense assistant)
|
Name |
Level 1 |
Next Level |
|
Absorb Damage |
Convert 5% damage received to HP |
Each additional level will increase the damage converted by 1% |
|
Reflect Damage |
30% chance to reflect 4% of the damage to the attacker |
Each additional level will increase the reflected damage by 5% |
|
Reflect Crit |
30% chance to block and reflect a Critical Strike to the attacker |
Each additional level will increase the chance by 5% |
|
Resilience |
Blocks 15% damage from a Critical Strike |
Each additional level will increase the damage blocked by 5% |
|
Retaliate Debuff |
8% chance to retaliate on the attacker with the same debuff. (Special debuffs are excluded.) |
Each additional level will increase the chance by 2% |
|
Reflect Debuff |
3% chance to be immune to a debuff and reflect it to the attacker. (Special debuffs are excluded.) |
Each additional level will increase the chance by 1% |
|
Demon’s Strike |
25% chance to save up 20% of the damage received and inflict on the next attacker when it reaches 1000. (It will reset if you die, switch maps or log off when saving up the damage) |
Each additional level will increase the damage saved up every time by 2% and the total number by 100 points. |
|
Reaper’s Strike |
40% chance to save up 30% of the damage received and inflict on the next attack when it reaches 5000. (It will reset if you die, switch maps or log off when saving up the damage) |
Each additional level will increase the damage saved up every time by 5% and the total number by 100 points. |
Armor: Buff
|
Name |
Level 1 |
Next Level |
|
Healing Upgrade |
+33 extra HP when you use a Healing skill |
Each additional level will increase the extra HP by 11 points |
|
MA Upgrade |
+ 33 more damage when you use a magic skill |
Each additional level will increase the extra damage by 11 points |
|
PA Upgrade |
+ 33 more damage when you use a physical skill |
Each additional level will increase the extra damage by 11 points |
|
Durability Offset |
30% chance to offset the durability loss of a certain piece of equipment.(Headgear, Harness and Costume are excluded.) |
Each additional level will increase the chance by 5% |
|
Damage to Life |
Convert 30% of the damage received to HP |
Each additional level will increase the damage converted by 5% |
|
Reflection Upgrade |
Reflect 1% more damage to the attacker |
Each additional level will increase the damage by 1% |
|
Damage to Mana |
Converts 30% of damage received to MP |
Each additional level will increase the damage converted by 5% |
|
Life Upgrade |
Max HP: +5% |
Each additional level will increase Max HP by 2% more |
|
Mana Upgrade |
Max MP: +5% |
Each additional level will increase Max MP by 2% more |
Ring: Weakening
|
Name |
Level 1 |
Next Level |
|
Hallucination |
15% chance to hallucinate the target in an attack lowering his or her hit by 10 points. Duration: 10 secs. |
Each additional level will increase the hit lowered by 2 points |
|
Shackles |
15% chance to shackle the target in an attack lowering his or her dodge by 5 points. |
Each additional level will increase dodge lowered by 1 point |
|
Infirmity |
10% chance to weaken the target in an attack lowering his or her PA and MA by 5%.(Stackable) |
Each additional level will increase PA and MA lowered by 2% |
|
Decrease Attack |
10% chance to frighten the target in an attack lowering his or her defense by 8%. |
Each additional level will increase defense lowered by 2% |
|
Increase Hit |
3% chance to increase your Hit to 100% in an attack |
Each additional level will increase the chance by 1% |
|
Seal Skills |
6% chance to silence the attacker for 10 secs. |
Each additional level will increase the chance by 1% |
|
Last Sleep |
5% chance to make the attacker sleep for 30 secs. In sleeping status, players cannot move or use items until they are attacked or time is up. |
Each additional level will increase the chance by 1% |
|
Eye for Eye |
5% chance to cost the attacker 5% of his or her Max MP to launch an attack. If the attacker doesn’t have enough MP, his or her MP will be deducted. |
Each additional level will increase the chance by 1% |
Necklace: Others
|
Name |
Level 1 |
Next Level |
|
Ignore Defense |
0.5% chance to ignore the target’s defense in an attack |
Each additional level will increase the chance by 0.1% |
|
Double Strike |
1% chance to make a double strike in an attack. |
Each additional level will increase the chance by 0.5% |
|
Frazzle |
2% chance to lower the target’s durability of all equipment by 1 point in an attack (Headgear, Harness and Costume are excluded.) |
Each additional level will increase the durability lowered by 1 point |
|
Steal Life |
15% chance to convert 5% of the damage you inflict on the target to HP |
Each additional level will increase the damage converted by 0.5% |
|
Bonus Healing |
10% chance to restore 2% more HP when you practice a Healing skill or inflict 2% more damage when you use a MA skill |
Each additional level will increase extra HP or damage by 2% |
|
Devour Mana |
15% chance to steal 1% of the attacker’s Max MP for yourself |
Each additional level will increase the MP stolen by 0.5% |
|
Steal |
3% chance to steal an item from the target you defeated. (If there is a Scapegoat Rune in the target’s the backpack, it is prior to other items. If your backpack is full, the stealing will fail.) |
Each additional level will increase the chance by 0.5% |
|
Resurrection |
3% chance to revive on spot with full HP and MP |
Each additional level will increase the chance by 0.5% |












December 19th, 2008 at 11:28 pm
how do we increase the lvl of eqpmnt skill?
[Reply]
January 10th, 2009 at 11:02 pm
how do we get the rainbow stone is it a drop or sold in item mall?
[Reply]
January 12th, 2009 at 5:20 am
dear Karion
the rainbow stone is not out yet. but it’ll probably the same as dragon bone and Blessing of Goddess.
[Reply]
January 13th, 2009 at 2:04 am
ok thx dorothy
[Reply]
May 9th, 2009 at 6:16 pm
What good are these equipment, if they only give a chance of something?
I used a dragon bone on a weapon and it failed, at least I’d gotten the dragon bone in a drop and didn’t have to pay the outlandish prices people charge.
[Reply]